One day I decided I wanted to become an independent game developer no matter how deep the rabbit hole went (spoiler, it is a very deep hole). Since then I’ve been dedicating a huge chunk of my time to realizing that goal and let me tell you, it has been the hardest yet most rewarding challenge I have ever taken on.
Where do I even start? That was my first question. I was in my senior year at Kent State University studying for a BS in Computer Design, Animation, and Game Design and I felt like I had only scraped the surface of what it would take to create my own games, I would need more focused training that would help me realize this goal. I began researching online and came across a great site offering professional training courses called Udemy.
After discovering Udemy I found tons of courses to help aspiring game designers. I began to compare and contrast until I finally found the course that seemed to be of the highest quality. That course is called Learn to Code by Making Games – The Complete Unity Developer and it is wonderful! I learned more about game design in the first four hours than I did in my entire 5 years at Kent State. I highly recommend this course to anyone pursing a career as a game designer. (This course is also now a college credited class in the UK, so it is pretty legit! And there are commonly sales on Udemy so keep an eye out and you could get started pretty cheaply yourself.)
Fast forward to today and I have finally finished my very first game as a result of these lessons. Below is a post I created on the message boards of this lesson after finally completing my first game called Block Breaker.
Message Board Post…
Block Breaker Deviations
Now with Added Functionality
Music by Loop Fantastic (Me)
Block Breaker | Start Screen
After a quick Hiatus and a bit of a deviation I’ve finally completed my take on this section. I noticed that most of the demos I tried were to difficult frustrating or time consuming. I saw some really compelling artwork, but with only one life I barely made it past any one level without feeling frustrated. It needed more.
This is where the Deviations began.
Well, I didn’t feel that left me enough room to really play with level design, it felt like it needed a life system and maybe a level selection. Oh, and why not a few warp zones for good measure!
I did my best to add all my ideas in without getting carried away! I learned a lot. I learned that if your not carful you could easily get locked into one project for an eternity working out ideas without ever sharing it with the world.
So, I’m sharing it. Right now. For real. Stop reading this. Check it out and tell me what you think. Let me know if you catch any bugs.
I can’t wait to move on to the next game in this course finally!
See you there…
I can’t wait to move on to the next game in this course finally! Thank you guys so much for putting this course together, I’ve always had ideas, but I thought coding was too difficult and I could never find any fun in it. You guys are teaching me how to use code creatively and your community is helping me problem solve quickly and easily! Thank you!